Wanderer - Location Independent GPS-Game
Many pervasice game concepts using GPS-technology are developed for predefined locations; they are location based. In this study we present a game concept that uses GPS-technology in a location independent way, called Wanderer. The game uses the real world as a game space and inside this it transforms real objects to obstacles. Because it is not location based the player is free to choose his own game space and thus the difficulty of the game.
Jonas Hansen and Jiri Heitlager, Wanderer - Location Independent GPS-Game. In: Proceedings of the Third Int Workshop on Pervasive Gaming Applications (PerGames 2006), May 2006, Dublin, pp 55-60