Assessing Children’s Experiences with Active and Passive Artificial Companions
This research investigates if there is a difference, and if so, what difference there is, between children’s experiences with active (Furby) and passive (plush animal, Little Donkey) artificial companions, and how children place these creatures within their world. An experiment was conducted with 4 kindergarten classes that included observations, (group) questionnaires and a card sorting task. Children saw Furby more as a real animal than a plush animal, but this did not make Furby more interesting on the long term. Furby’s electronic features are interesting at first encounter, but in the end most children liked Little Donkey better than Furby.
Danića Mast, Doe kaa wee-naa oe-nai boo: Assessing Children’s Experiences with Active and Passive Artificial Companions. In: Proceedings of the 13th Computer-Human Interaction Netherlands Conference, June 2009, Leiden (The Netherlands), pp 61-73