ShameStation: Transposing Freedom from Shame and Guilt from Computer Games to the Real World
Is it still possible to attribute emotions towards others, such as shame and guilt, when a person is able to hurt people by controlling another person? ShameStation does not provide an answer to that question, but give users the opportunity to experience transitions from shame and guilt to freedom from these feelings by way of an interactive installation within the recognizable context of a computer game.
Ralph Kok, Nicolette Lelieveld, and Jeroen Oliemans, ShameStation: Transposing Freedom from Shame and Guilt from Computer Games to the Real World. In: Proceedings of the Fourth Int Symposium on Pervasive Gaming Applications (PerGames 2007), June 2007, Salzburg, pp 189-191