Media Technology MSc

Observations on Tinkering in Scientific Education


Abstract

In recent years in arts, technology and science there appears an increasing push to use technology and design in a more personal and autonomous context, integrated with the physical world. Creative platforms are developed that open up personal digital/physical technology to larger groups of novice tinkerers, allowing people to take control of technology and prototype solutions to personal problems and aims. Likewise, education benefits by providing students with tools and platforms to learn by doing and making. However, these advances lead to new challenges for scientific research and education. In this chapter, we explore some of the opportunities and challenges and summarize these into key observations. Particular attention is given to tinkering in research-based education, and the opportunities for digital tinkering in emerging worlds.

DOI

10.1007/978-1-4471-6446-3_8

Reference

Maarten H. Lamers, Peter van der Putten, and Fons J. Verbeek, Observations on Tinkering in Scientific Education. Chapter 8 in: Adrian David Cheok, Anton Nijholt, Teresa Romão (Eds.), Entertaining the Whole World, Human-Computer Interaction Series, Springer-Verlag, pp 137-145 (2014).