Animal Controlled Computer Games: Playing Pacman Against Real Crickets

Abstract

We explore the possibilities of replacing behaviour-generating code
in computer games by real-time behaviour of live animals, and the question of
whether one can play computer games against animals. To experience the
differences for a human between playing against an animal or against computer
code, we experimented with a variant of Pac-Man where the behaviour of
virtual game characters is derived from that of live crickets in a real maze.
Initial results are described in this paper.

Reference

Wim van Eck and Maarten Lamers, Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets, Proceedings Fifth Int Conference on Entertainment Computing (ICEC 2006), September 2006, Cambridge (UK), LNCS Vol 4161, pp 31-36.

Download
vaneck-crickets-icec2006.pdf

Publications