Animal Controlled Computer Games: Playing Pacman Against Real Crickets
We explore the possibilities of replacing behaviour-generating code in computer games by real-time behaviour of live animals, and the question of whether one can play computer games against animals. To experience the differences for a human between playing against an animal or against computer code, we experimented with a variant of Pac-Man where the behaviour of virtual game characters is derived from that of live crickets in a real maze. Initial results are described in this paper.
Wim van Eck and Maarten H. Lamers, Animal Controlled Computer Games: Playing Pacman Against Real Crickets. In: R. Harper et al. (Eds.): Int Conf on Entertainment Computing (ICEC 2006), LNCS Vol. 4161, Springer, pp 31-36, 2006.