Project Gallery
This is a small selection of projects done within the Media Technology programme. Most of these projects are examples of research by creating: by applying technology in fresh ways, one learns new things. New methods and alternative insights are discovered. We see this as a valid and productive way of doing scientific research.-
Developing an Expressive Shape-changing Surface (2012)
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Floating (2012)
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Whether You Like Art or Not (2011)
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Room Racers (2011)
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Galvanic Vestibular Stimulation in Daily Activities (2011)
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Posture Changes and Emotion while Watching Movies (2010)
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Abstract Affective Robotics (2010)
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Ik Zie, Ik Zie Wat Jij Niet Ziet (2009)
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The Hollow-Face Visual Illusion in Digital Technology (2009)
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The Human Processor (2008)
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Gender-Neutral Virtual Navigation (2008)
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Effects of Intention on Visual Behavior (2008)
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Reggae Riddims in Prosperity (2008)
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Sound Illusion Cube (2007)
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OutRandom (2007)
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Mano dei Mario (2007)
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Robot Head with Facial Expressions for 6 Emotions (2007)
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Provocative Tactics in the Museum Territory (2006)
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Diceman, Breaking Conventions with a Die (2006)
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Wanderer, a Location Independent GPS-Game (2006)
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Animal Controlled Computer Games (2006)
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Postmodernism in Videogames (2005)
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The Reaction Machine (2005)
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Programmable Physics for Electronic Music (2005)
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Globe4D, a 4D Interactive Globe (2005)
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Have-a-Seat: Proxemics in Public Space (2005)
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PingPongPixel (2005)
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Trading Places, Discovering Hamburg in Rotterdam (2004)
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Get Organized! (2004)
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Big Mean Steam Machine (2004)
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TrashPet (2004)
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URUD, Don’t Leave Me This Way (2003)
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Irony Detector (2003)
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TriOx, a 3D Video Display (2002)