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Project Gallery

This is a small selection of projects done within the Media Technology programme. Most of these projects are examples of research by creating: by applying technology in fresh ways, one learns new things. New methods and alternative insights are discovered. We see this as a valid and productive way of doing scientific research.

  • 2011
    • Galvanic Vestibular Stimulation in Daily Activities
  • 2010
    • Abstract Affective Robotics
    • Posture Changes and Emotion while Watching Movies
  • 2009
    • Ik zie, ik zie wat jij niet ziet
    • The Hollow-Face Visual Illusion in Digital Technology
  • 2008
    • Effects of Intention on Visual Behavior
    • Gender-Neutral Virtual Navigation
    • Reggae Riddims in Prosperity
    • The Human Processor
  • 2007
    • Mano dei Mario
    • OutRandom
    • Robot Head with Facial Expressions for 6 Emotions
    • Sound Illusion Cube
  • 2006
    • Animal Controlled Computer Games
    • Diceman, Breaking Conventions with a Die
    • Provocative Tactics in the Museum Territory
    • URUD, Don't Leave Me This Way
    • Wanderer, a Location Independent GPS-Game
  • 2005
    • Get Organized! From Media Technology to a Human Organ
    • Globe4D, a 4D Interactive Globe
    • Have-a-Seat: Proxemics in Public Space
    • PingPongPixel
    • Postmodernism in Videogames
    • Programmable Physics for Electronic Music
    • Reaction Machine
  • 2004
    • Big Mean Steam Machine
    • Trading Places, Discovering Hamburg in Rotterdam
    • TrashPet
  • 2003
    • Irony Detector
  • 2002
    • TriOx, a 3D Video Display
  • Leiden University

Direct links:

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News:

  • Information evening, Monday March 5
  • 50% - Media Technology MSc exhibition, Feb 2012
  • Lecture by Bas Haring: Non-textual scientific output, Feb 9
  • Presentation: Expressive shape-changing surfaces, Feb 11
  • Meet the Makers, Feb 12
  • Lecture: Real animals and organisms in computer games, Feb 18
  • News Archive