Universiteit Leiden Media Technology
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Project Gallery

This is a small selection of projects done within the Media Technology programme. Most of these projects are examples of research by creating: by applying technology in fresh ways, one learns new things. New methods and alternative insights are discovered. We see this as a valid and productive way of doing scientific research.

  • 2008
    • Effects of Intention on Visual Behavior
    • Gender-Neutral Virtual Navigation
    • Reggae Riddims in Prosperity
    • The Human Processor
  • 2007
    • Mano dei Mario
    • OutRandom
    • Robot Head with Facial Expressions for 6 Emotions
    • Sound Illusion Cube
  • 2006
    • Animal Controlled Computer Games
    • Diceman, Breaking Conventions with a Die
    • Provocative Tactics in the Museum Territory
    • URUD, Don't Leave Me This Way
    • Wanderer, a Location Independent GPS-Game
  • 2005
    • Get Organized! From Media Technology to a Human Organ
    • Globe4D, a 4D Interactive Globe
    • Have-a-Seat: Proxemics in Public Space
    • PingPongPixel
    • Postmodernism in Videogames
    • Programmable Physics for Electronic Music
    • Reaction Machine
  • 2004
    • Big Mean Steam Machine
    • Trading Places, Discovering Hamburg in Rotterdam
    • TrashPet
  • 2003
    • Irony Detector
  • 2002
    • TriOx, a 3D Video Display
  • Leiden University

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News:

  • New forum online!
  • Media Technology projects at Van Goghmuseum
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