Media Technology exhibition “INTEGRITY”, at the V2_ Institute in Rotterdam
The V2_ Institute for the Unstable Media presents
"INTEGRITY" a Media Technology MSc exhibition
February 13–15 & 20–22, 12:00–18:00h
Opening Thursday February 12, 17:00h
At the Media Technology MSc program students are encouraged to develop a creative approach towards science. Students are educated to translate their personal interests and inspiration into research projects. We’re open to unusual questions, unconventional research methods and other forms of scientific output besides written articles. This includes installations, games and books as a possible result from scientific research. The semester project is a good example of our approach: students are asked to translate their statement into a work that functions within an exhibition context.
We have taken ‘INTEGRITY’ as global theme for this year’s semester project. From this global theme we have derived multiple sub- themes: artifact, doubt, evidence, fact, guess, hypocrisy, manipulate and tweak. The students work in groups of typically three, each with their own sub-theme.
The semester project has three phases. First of all the students are asked to explore their theme in the broadest sense (social, mathematical, biological, etc) and discover what it could possibly relate to. After gaining sufficient insight they formulate compelling statements related to the theme. Only once this stage is completed they translate their statements into an installation. Together these installations form the semester project exhibition.
February 13–15 & February 20–22, 12:00–18:00. Admission is free of cost.
Thursday, February 12th at 17:00h.
For more information regarding the exhibition and the events you can download the complete flyer.
In addition to the exhibition our program includes public lectures by PhD researcher Hanna Schraffenberger and two Media Technology alumni, Annika Geurtsen and Arjen Suijker, who will talk about their graduation work. Everyone is invited to attend, free of cost.
Saturday Feb 14, 15h00 - 17h00:
- Arjen Suijker, "First Impressions through Profile Pictures"
- Annika Geurtsen, "Interactive Digital Gameplay for Home Alone Dogs"
Saturday Feb 21, 15h00 - 16h00:
- Hanna Schraffenberger, "Introducing Sonically Tangible Objects"
TENT Gallery, Witte de Withstraat 50, Rotterdam
First Impressions through Profile Pictures
by Arjen Suijker, MSc
The first thing we see of a person is often their online profile picture. But how do these perform as a medium for first impressions? An experiment was conducted in which participants reported their personality, uploaded their profile picture and reported what they think that profile picture expresses. Random other participants then reported what impression that profile picture makes on them. This experiment was conducted using an autonomous online application acquiring participants through social media. The results show that participants consciously use profile pictures to present an alternate self-image, but are only partly aware of how these profile pictures are interpreted. Additionally, surprising correlations were found between physical attractiveness, social attractiveness and certain personality traits.
Interactive Digital Gameplay for Home Alone Dogs
by Annika Geurtsen, MSc
This research explores the possible effects of interactive gameplay on the psychological welfare of dogs, which are home alone for extended periods of time. We hypothesize that the presence of a digital interactive game positively influences the psychological state of home alone dogs. In order to assess the psychological state of the canine during the test period, cortisol hormone levels were measured twice daily at set times. Furthermore, extensive video data was collected. This study demonstrates a venture into the possibilities of improving the welfare of canines that live in an environment where they are dependent on human presence.
Introducing Sonically Tangible Objects
by Hanna Schraffenberger, MSc
A unique power of virtual objects is that they do not have to look, feel or behave like real objects. This is also true in the context of Augmented Reality (AR). With this in mind, we have developed a virtual cube that is part of our real, physical environment but, unlike real objects, is invisible and non-tactile. Touching this virtual object triggers binaural sounds that appear to originate from the exact spot where it is touched. In this presentation, we discuss the concept behind, implementation of and our experience with the sonically tangible cube and place our research in the context of tangible interaction, perception and augmented reality.
Enter the Black Box
by Coen Dekker, Marjolein Ruyg
Is the news you read online written by a person or an algorithm? The difference between the two might be a lot smaller than you think. Do you want to experience what an algorithm can do? Enter the black box and see it for yourself! Can you correctly judge the journalist’s identity?
Heads or Tails?
by Natalia Rios Rivera, Dirrik Emmen, Laimonas Zakas
Every now and then we make a guess. It can be a tiny one, or one that changes your life. We rely on gut feeling or try and estimate the outcomes. We can’t predict on which side the coin will land – we make a guess based on our own inclination. So what would you prefer: heads or tails?
by Daan Krijnen, Daan Oldenhof, Lisa Evelyn Rombout
The trail you left in the past determines the course you follow in the future. Expectations and habit guide your actions until you wear away your track. Consistency restricts your movement. The walls are closing in. The only way out is to take the helm – and pull against the current.
by Georgios Lampropoulos, Carolien Teunisse, Sabrina Verhage
Manipulation is a two sided act. We manipulate and are manipulated – and we do not always know which side we are on. We invite you into an experimental situation where you can experience both sides of manipulation. Explore your thoughts about this intriguing aspect of human nature.
Science in Action
by Arjana van Berkel, Livia Teernstra, Sam Verkoelen
How do you behave when given the opportunity to manipulate real scientific research? Can we really trust science and the researchers behind it? Warning: participation has an impact in the real world, and could drastically change research results. Come by and see science in action!
Tweak your Time
by Donna Piët, Chen Yang, Yasser Arenas Rebolledo
You always want more than what you have, but you don’t always get what you want. Dedicated tweakers know that the possible outcomes of a tweak are infinite – and sometimes quite unpredictable. Yet with passion comes perseverance. Take your time to tweak, and you might just get what you want.
Shitload of Data
by Eva Aussems, Arnaud Loonstra, Beryl Noë
How much data do you leave behind? An artifact of information technologies is the gathering, storage and analysis of the enormous amount of data generated by humans. With many parties interested in this information, how do we value our individual data? Do we even understand its worth?
Stop Physical Growth!
by Gizem Kockesen, Jamil Young, Lianru Zhang
Being tall is better than being small? It is quite the opposite! Scientists are studying the many benefits of minimizing human growth. Would you choose to remain the size of a fetus if it meant being smarter? Let’s take a peek at a future where humans opted to stop growing... Forever.
Absurdly Certain / Certainly Absurd
by Susan Haldeman, Marcello Goómez Maureira, Mike Rijnierse
Life is a series of questions. Some are personal, others are bigger than we are. We are constantly dealing with new information, often conflicting with what we thought we knew. What do we actually know for sure? We invite you to play with the mercurial nature of certainty and doubt.
by Rinus Bot, Tom Rijntjes, Jules Verdijk
What is your point of view on points of view? Change it in this audio still life for your hearing pleasure.