Featured projects 2010

The exhibition “Crisis: a non-economic approach” features the following projects by students

Control Control

Mois Moshev
Berend Nordeman
Robbert Winkel

You wait for your turn, you close the door when you go to the toilet
and you do not take the last piece of candy. You do not stare at
people, you hold the door for people behind you and you do not pee in
someone’s garden. But is this what you want, what you need, or what
you have learned? Do you control control?

Formamat

Zane Kripe
Hanna Schraffenberger
Arnout Terpstra

How valuable is the information you carry along on your mobile storage
devices? The value of things used to be related to their finite
quantities. This has changed with the digital age. Digital data is now
in abundance and can be easily replicated and distributed. Do we still
need to save bits and pieces of information on our computers hoping
that they might be useful one day? Or can we apply the arising norms
of the throwaway society to the digital world and enjoy deletion with
good conscience? With “Formamat” we encourage people to think about
the personal value attached to data, redundancy vs. uniqueness and the
process of digital deletion.

Get Real!

Frank de Boer
Jeroen Jillissen
Marie de Vos

Our daily environment is full of projections; on the television,
pictures, films and many more… Because these projections can contain
a lot of information, one may be tempted to think they are
representative of reality. This thought is wrong. In a projection, the
maker decides what will and will not be shown. In other words,
projections are subjective and are missing parts of information. “Get
Real” will let you experience this. In this interactive installation
YOU decide: how you want to look, what you want to see and when you
want to see it. You will then realise, nothing is as it seems…

Nexus

Alwin de Rooij
Maarten van der Mark
Roberto Ramadhin

Nexus is an interactive multiplayer gaming experience inspired by the
work of Robert H. Frank. Everyone is an active participant in an
abstract virtual world where you can work together, sneak in between
and sabotage your neighbours, all for the win! Simultaneously we
venture into game theory and create a gaming situation to uncover
decision strategies. Considering self-interest we ask ourselves the
question, do we really need each other? With your participation we
want to gather the necessary information. In this way you’re not only
playing a game and experiencing a work of art, you’re also taking part
in an actual scientific experiment!

Social Television

Joey van der Bie
Maarten Melenhorst

When we enrich our lives with technology, we introduce new
opportunities. But which boundaries do we introduce with these new
technologies? The living room for example has been transformed from a
social gathering room to a home cinema, where the TV is often more
important than the persons in the room. Do we really think the TV is
so important that it can rule above people? “Social Television”
discusses the transformation of the living room and adapts the TV to
support the social happening.

The Hurrycator

Thijs de Boer
Vincent Vijn
Thijs Waardenburg

A fast increasing amount of people is populating this world. Personal
space shrinks and the risk of personal spaces colliding is getting
higher. Places like train stations, shopping malls and exhibitions are
overcrowded.
Everyone has his or her personal plan containing how we would like to
get from A to B. Although the overcrowded places are mostly an
important and necessary node in a lot of people’s plans, these places
are still an obstacle between A and B.
We seem to have adapted our behaviour so we can deal with the crowds.
Depending on the individual state of mind, this behaviour changes. Do
you need everybody to clear the path to your destination or wouldn’t
you mind some small talk with the people surrounding you?

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