Public lecture: ‘Digital Playgrounds as Research Instruments’, by Marcello Gómez Maureira
We are happy to announce a public lecture by Marcello Gómez Maureira on Wednesday June 7, entitled
"Digital Playgrounds as Research Instruments: Challenges and opportunities of developing video games for academic research"
Rich in content and interactivity, games have shown themselves to be popular instruments for research. Now, with the surge in courses and development tools aimed at empowering anyone to bring their game ideas to life, they have become an even more viable option to use in the academic field. Utilizing their full potential in this manner, however, requires an understanding of not only the research area in question, but also of effective game mechanics and aesthetics.
In this talk I discuss both the value of developing games as research instruments and the challenges involved, drawing from my experience as game designer and developer of both commercial projects and those used in various academic fields (HCI, cognitive science and philosophy). I will highlight the need for interdisciplinary collaboration, a broad understanding of a game's development pipeline, and balancing research requirements with player expectations.
Marcello Gómez Maureira is a researcher and game developer with more interests than time. He graduated from the M.Sc. in Media Technology in 2015, and is currently pursuing his PhD at the Institute of Digital Games in Malta. In his study he explores the concept of curiosity through the use of digital games. For the remainder of this academic year, he organizes the Media Technology Graduation Lab. More about him.
When and where?
This lecture is open to everyone.
Wednesday June 7, 16:30 - 17:15h
Snellius building, room 413
Niels Bohrweg 1, Leiden